Konrad Klar napisał(a):
I najlepiej tak co turę, z pomocą Ancient Stairs, Legendary Stairs a jak tego zabraknie to Great Road i Iron Road (czemu nie?) - wchodzić, tapować i wracać. A jak przeciwnik w końcu wejdzie do swoich Deep Mines spotka go Lava Flow z prowess 14.
Wygląda na to, że powyższe wymaga korekty, w związku z CRF-owym przepisem, dotyczącym Wizardhavens.
Cytuj:
Wizardhaven
* A Wizardhaven is not considered to be adjacent to an Under-deeps site unless Deep Mines has been played on it.
Natomiast:
Ancient Stair
Cytuj:
Playable only at the end of the organization phase on a company that starts its turn at an untapped adjacent site of an Under-deeps site. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. If company moved to an Under-deeps site, at the end of the turn the company may replace its site card with the site card at which it began the turn.
Legendary Stair
Cytuj:
During the organization phase, reveal the new site of a company planning to move whose site of origin is untapped. This card is playable if the company's new site is an Under-deeps site. At the end of the turn, the company may replace its new site with its site of origin card. '...Many have said that it was never made save in legend...'-LotRIII
Czyli, że jeśli Deep Mines (pod danym Wizardhaven) nie jest aktualnie w grze, zagranie Ancient Stair odpada (chyba, że protected Wizardhaven jest "adjected site" innych podziemi). Legendary Stair ma nieco inny warunek zagrywalności.
Ciekawostka: oba rodzaje schodów mogą zostać użyte do poruszania się pomiędzy podziemiami.